Wiz 1 Proving Grounds - Trebor, Werdna and the rest of the crew.

The land of Llylgamyn is the basis of many legends. It is the center of commerce throughout the land, and home of the academy where some of the bravest warriors are trained.

In it's early days it was a monarchy ruled by the royal family, but as time passed the power shifted to aristocrats and theocrats, and eventually the royal family became more symbolic then anything else.

Under a more democratic system, the High Council of Sages appointed an Overlord to govern over the kingdom. With that, the power of the royal family diminished almost completely. The Overlord was a former warrior of the realm, and a local hero, Trebor.

At first everything seemed well, but as time went by Trebor's thirst for power began to show. He began searching for ways to expand his rule. He learned of an ancient amulet held in a forgotten temple somewhere outside of the kingdom.

Eventually, through unknown means he was able to find it's hidden location. He gathered his best men and sent them on a mission to retrieve this legendary artifact. They returned successful.

Trebor, however, was not the only person who wanted this artifact. Only hours behind him in reaching it's original destination was the evil wizard Werdna.

When Werdna discovered that someone had found the amulet before him he grew very angry. Using his magic he was able to discover it's new location.  That evening the Wizard made his assault on Overlord's Castle.

Making himself invisible he was able to sneak past Trebor's guards. He found the overlord sitting in his throne room with a group of sages studying the amulet.

Werdna cast a powerful spell that made Trebor and everyone in his immediate vicinity frozen with fear. With Trebor unable to move, Werdna plucked the amulet right from his hands and left the castle.

Werdna knew that once the Trebor regained his senses he would be prime suspect. He couldn't return to his tower, he needed a new hiding place. That's when he was struck with a brilliant idea.

Werdna decided to use to amulet to make a new home right beneath the city of Llylgamyn! There was enough underground mining activity already, he should go unnoticed.

Upon the thought of this very plan, the amulet began to glow. Suddenly there was tremendous earthquake, and in a flash Werdna found himself in a giant ten level labyrinth in the ground below the city.

Summoning monsters to be his allies Werdna explored his way to the lowest depths and made a home where he would be able to study the powers of the amulet undisturbed.

After losing the amulet and discovering the existence of the mysterious  maze beneath his city, Trebor became unhinged. His madness grew daily, all he could think of was getting his amulet back.

He called for the greatest warriors in the realm to enter the maze and find Werdna, but the monsters grew greater in numbers and they began to spread to even the highest depths of the maze.

A year after the discovery of the maze, Trebor had managed to secure the first four floors.  Trebor then turned the maze into a test for the strongest and brightest.

For those challegers that make it to the depths of the maze and return with the amulet, they will be inducted as members of Trebor's Personal Guard.

It has been five years since the disappearance of the amulet, and this time it is your party that has volunteered to challenge the maze.
